![]() Our choice will determine whether some of our characters will be able to run away and that the emotional connections we have with other actors on the island will also largely determine their relationship after this incident. The game does not give us the ability to provide a swivelable archive for chapters, in short, at least for the first time, it will be hard to predict how the plot will evolve.ĭue to the existence of multiple ending settings, the value of this repeat play is indeed not small. Apart from a few key nodes, many stories often differ in their points of departure The accumulation of dialogue, or simply hidden in seemingly insignificant dialogue. However, it is worth mentioning that the selection mechanism of OXENFREE is much more subtle than some other similar works (such as interactive TV shows in T-clubs). More importantly, this dialogue system, which is more emotional rather than informational, gives the game a very strong role-playing attribute, and this is the second time that the dialogue choice will portray a little bit of how you are Kind of protagonistĪllow players to make a certain degree of choice on the story of the story is almost all the characteristics of interactive movie production, "OXENFREE" is no exception. You can show humor optimism in the face of difficulties, and you can play a horror movie star that you think will survive. If you feel your friends' conversations are moving in the direction you want, you can say no to your words.īut the conversation options can still decide what kind of "Alex" you want to play. With this design, choosing whether to speak, when to speak, and what to say is more like (in most cases) a means of getting information in the game. When dialogue occurs, we are free to choose to remain silent or to add our own point of view when we feel right about it, just as we have in real life - the world does not always turn around alone. Although Alex, whom we control, is the protagonist, Alex's speech does not always hold a key position in the conversation. The game's dialogue mechanism is also more interesting. ![]() In these bands also contains a considerable part of the hidden elements, such as the introduction of local history shows, as well as the mysterious Morse code. We usually can also put the radio in the hands of exploration, in different bands to listen to different styles of music or radio programs. In the game, this tunable gadget is not only the key to launching the entire incident, but also the props for solving almost any puzzle. "OXENFREE" also brought us some interesting small mechanism, the core of nature is the almost omnipotent radio in the hands of Alex. It may or may not have the high-tech edge to reveal. Continued abuse of our services will cause your IP address to be blocked indefinitely.The beauty of OXENFREE is more freehand, more abstract, and sometimes more "just right." This is a world of paper cutters, watercolors and clay villains. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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